Jumpluff · Aquapolis, what to know.
About the Jumpluff card
Numbered H13 of 182 in Aquapolis, released in January 2003, Jumpluff is a Rare Holo, a Stage 2 Grass-type carrying 70 HP.
It evolves from Skiploom, so Jumpluff is a later-stage card that set-builders usually slot into a full evolution run rather than buy alone.
Illustrated by Yuka Morii.
What is Jumpluff worth?
Jumpluff is a holo rare, one of the cards that holds Aquapolis's value. The print variant decides most of it: a 1st Edition copy in high grade commands a large premium over a Shadowless or Unlimited one. In top-grade 1st Edition, Aquapolis holos range from the mid hundreds for the lesser cards up to the set's marquee chase; raw and Unlimited copies trade for a fraction of that. The live market price above shows the current figure by grade.
Print variants and how to spot them
Confirm the print and finish on Jumpluff before pricing it, since variant and rarity set the market more than the card name alone.
Grading and condition
Expect the holo window to set the grade on Jumpluff. Print misregistration and fine scratches in the grass foil are the usual reasons a copy lands at a 9, and edge whitening against the frame is the next thing a grader notes.
If you are collecting Jumpluff
For Jumpluff, variant comes before condition. A 1st Edition and an Unlimited Jumpluff are different markets for the same art, so settle the print before you negotiate. Demand a clear photo of the Jumpluff holo for any raw purchase.










